![]() For example, Magnolia easily warms up to the player and can gift as early as 1❤, while Camellia is less trusting and requires 3❤ before she can gift the player. The minimum Bond requirement to receive gifts depends on the Love Interest in question. The received gift contains two items, but this will be increased to three upon reaching a bond of 5❤. You can gift a love interest every 4 hours and receive a gift from them every 8 hours. ![]() Gifts given to love interests affect their bond with you. The sound effects and dialogue remain the same. Note that the "multiple hearts spread out" effect occurs only if the gift was received at lower than 5❤, defaulting to "a single heart rises" effect at 5❤ even if she favors the gift. A teardrop falls, decreasing her bond with you. A sickly face means that she dislikes the item.Multiple hearts spread out, increasing her bond with you even further. A face with hearts for eyes means that she favors the item.A single heart rises, increasing her bond with you by 1/10❤. A smiling face means that she likes the item, or in the game files, she reacts neutrally to the item.Also, each response has a different sound effect, animation and dialogue attached to it. The likes and dislikes of each love interest can be identified by the "face" on the Item after they have been given that gift at least once. At 5❤, the love interest will mention their "legendary item", a gift in the main game that will trigger a Memory. What they dislike though may not be as obvious, and gifting those items will instead make their bond drop. Each girl has one such gift in the main game, plus one for the three events in the game (Blossom Festival, Hollow's Eve, Wintertide), totaling into four individual Items for each girl that triggers a Memory.Įach NPC likes to receive certain Gifts, and just like the boxes that they give, the lore of the character can give hints to what they may like to be gifted with. If the player does proceed to gift these items to the love interests, they will begin to gift back non-relationship items, effectively becoming a generator for specific items.Īdditionally, there are specific gifts that, when given at 5❤, will trigger a Memory that can be revisited later. Though they are much less common to come across than other items, their impact on the Main Quests is virtually insignificant. Rare gifts are slightly harder to get, requiring trade from a specific location, and the flowers of epic rarity are obtained only from trading with Merchant Carle in Pompon. Common gifts can drop from Chests from Delivery Quests. Unlike a majority of Items, relationship items don't drop from enemies. Relationship Items, or simply gifts, are items in Postknight that are used to heighten the relationship between the player and one of the "love interests". Maybe you should spend more time with her.)" ―Message after the player misses a girl for a day then talks to her
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